Archive for February, 2010

Dancing Lights Released

Tuesday, February 16th, 2010

Dancing Lights has been released for the iTunes store worldwide.  With its release comes the summary of what exactly I was trying to achieve:

Dancing Lights is a re-imagining of childhood discovery. Behind its abstract shapes and basic rules is a world of limitless depth, morphing into different forms based on your thoughts and mood. Will the experience be relaxing, tense, intriguing, or something completely different? Simply touch a light and see where it takes you.

February 2010
David Anton

App Store Link: iTunes | Dancing Lights

Dancing Lights

Saturday, February 6th, 2010

I’m proud to be able to finally announce Liquid Crystal’s first game.  Dancing Lights is a puzzle game coming to the Apple iPhone and iPod Touch.  It’s under review at the moment, and should be released before the end of February.  Now for a little history behind the project…

Back in 2005, Nintendo president, Satoru Iwata, made a comment about, “a game that’s played by sound and touching light.” It was during a time where he demanded that the industry change and try to create new types of games. I thought about this for several weeks years and formed the basis of Dancing Lights, a game designed around the concept of discovery.

I challenged everything from the notion of score to the need for detailed instructions.  I wanted to create an experience which mimicked my first interactions with a videogame.  I had no instructions, nor did I care about a number.  Only two things mattered: the response I got from ‘touching’ the game and the sheer joy of discovery.  Soon you’ll be able to experience this for yourself.

Links
Dancing Lights